Animations used more frames, allowing for smoother motion and a wider variety of animations. Every character in the game had to be redesigned, and the use of polygons allowed a greater level of detail for landscapes (for example, walls and fences could have thickness). Upgraded 3D graphics, along with animations.A new core engine, allowing Jagex to expand the game to levels not previously possible (paving the way for new content such as complex player vs player minigames, player-owned houses, and randomly generated scenarios, which would be added over the coming years).Some of the changes and additions include: RuneScape 2 dramatically impacted the gameplay experience. The final piece of content to be converted from Classic, the Underground Pass quest, was added to RS2 on 15 April 2004. Afterwards, they became completely independent of each other (aside from sharing login information and the friends list). Several weeks later, it became an option to move their items back to the main game in case players changed their minds. Players who wished to continue playing RuneScape Classic were given an option to move their items back. Several RuneScape 1 servers were also left online, and it was officially named " RuneScape Classic". Players' stats and quest history were copied over to RS2, which became known only as RuneScape to reflect its status as the main game, one last time. RuneScape 2 was launched on 29 March 2004. For this stage of testing, free players were given access to beta as well as members. Characters were once again copied over from the live game. The Lumbridge Teleport spell also had its level requirement and rune cost reinstated. Players again had their characters copied over from the live game (including items and quest status this time). The second phase of beta began on 3 March 2004. This allowed players to escape to a safe area in the event they found themselves trapped by a glitch. The Lumbridge Teleport spell was also deliberately broken so that it could be cast without runes even at level 1 Magic. Initially, only the Free-to-play area was available with new areas and quests released gradually over the beta period. This was deliberate, as Jagex wanted players to test all of their content. Players characters and stats were copied over from the live game, but their items and quest history were not. The new combat system was explained in detail in a 24 November newspost, exactly one week prior to the public Betas launch.Īs announced earlier, all members had access to the first phase of the RS2 public beta, which launched December 1 2003. However, RuneScape 2 was still released on schedule, because the developers came in early and on weekends to do extra work. 78% of voters wanted a 2003 Hallowe'en event. In one of their polls, they asked players if they would want a new Hallowe'en event but also delay the release of RuneScape 2 beta, or keep it on schedule and have a "pancake day" in February instead. Jagex originally did not want to create a Hallowe'en event for 2003, because they feared it would delay the planned release date of the beta. It was also revealed that the beta would become available on 1 December. The project was first referred to as "RuneScape 2" in an news post dated on 1 October 2003 (it was previously known as the "big 3D update" or the "new game engine"). Over time, Jagex released graphical previews as well as progress reports and other information about the many future changes. RSCR is the main, and the best RuneScape Classic Private server there is.Jagex first announced the upcoming release of a "much faster 3D engine" on 11 June 2002.
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